Scoring

Rules of carrom

Match play to 25, board scoring, queen bonus, and what to expect at the table in tournament play.

Published September 1, 2026 · 6 min read

Carrom is played on a square board with corner pockets. Two players — or two doubles teams — flick a striker to pocket their coins. Club and club rules may add local details; always follow the referee and your event bulletin. For a fuller plain-language walkthrough of the laws, see Laws of carrom.

Scoring a board

On each board only one player receives coins, 0 to 9. The queen holder for that board is recorded alongside.

Byes and walkovers

These are event outcomes, not board rules. A bye scores 13–0 when a group has an odd number of players; a walkover scores 25–0 when the scheduled opponent does not show. See Swiss round robin for how they affect standings.

The aim of a match

Each side has nine coins of one color plus a shared queen (red). In tournament play the first side to reach 25 points wins the match. A match is made up of individual boards; running totals build toward 25.

At the table

  • The striker must be flicked legally; fouls may forfeit the turn or award penalties per local rules.
  • Pocketing the striker, the wrong coin, or the queen without proper cover may be fouls depending on your federation.
  • First strike (who breaks) alternates by board or by match according to event rules.
  • In doubles, partners share one color; seating and communication follow your event format.

Knockout series

In knockout phases, a tie may be a best-of series (for example 2 of 3 sets). Each set is played to 25 like a full match. See Knockouts.